AdMob – How to test ads

Important!

It is against AdMob policy to click on your own live ads. During development and testing, use test ads. If you do need to render live ads before launch, avoid clicking on them. If you click on live ads, your AdMob account may be suspended. (Source: Android Developers)

For more information, please see here.

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Sample Ad Units

Google provides Test ID’s for testing your ads. Use those ID’s aslong your game is in developing. When it’s live, change the ID’s to your own. The ID’s also can be found at the official admob documentation available here.

https://developers.google.com/admob/android/test-ads

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Ad format Sample ad unit ID
Banner ca-app-pub-3940256099942544/6300978111
Interstitial ca-app-pub-3940256099942544/1033173712
Rewarded Video ca-app-pub-3940256099942544/5224354917
Native Advanced ca-app-pub-3940256099942544/2247696110

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Ad format Sample ad unit ID
Banner ca-app-pub-3940256099942544/2934735716
Interstitial ca-app-pub-3940256099942544/4411468910
Rewarded Video ca-app-pub-3940256099942544/1712485313
Native Advanced ca-app-pub-3940256099942544/3986624511

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Just use the Ad ID’s above in your Construct 2 project. Then the test ads will be shown instead of live ads.

Updated on November 23, 2018

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Comments

  1. after we add the ad unit id example above, related to what test mode must be set, true or false?

    1. Hi,
      those test ads act like “live ads”, so you can either add those ids and set testmode to false,
      or add your live ids and set testmode to true.
      Both will result in showing test ads.

      Thanks,
      Andreas

      1. thank you, the answer is very helpful.

        so to publish in playstore, we use direct id and set test mode to false, is that so @mr andreas?

        thank you,
        pras

        1. Exactly. Once you go live, disable the test mode and if you were using the test ids, replace those with your original ids from AdMob.
          That’s all 😉

          You’re welcome!

          Best,
          Andreas

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