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how make works cranberrygame plugin

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Hi Adreas thank you again for your answer, this is the Build Log that appear.


build log.png


thanks for your registration, Can you please attach also the content of your intelxdk.config.additions.xml?

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I have two file calls... intelxdk.config.additions.xml:


<intelxdk:plugin intelxdk:name="org.apache.cordova.inappbrowser" intelxdk:value="org.apache.cordova.inappbrowser" />



<!-- Change the debuggable preference to true to build a remote CDT debuggable app for -->
<!-- Crosswalk apps on Android 4.0+ devices and Cordova apps on Android 4.4+ devices. -->
<preference name="debuggable" value="false" />
<!-- IMPORTANT: set the debuggable preference to false before you build for the store! -->

<!-- 'value' = number of milliseconds to display the splash screen in a Cordova build. -->
<!-- This preference only affects Cordova builds for Crosswalk and Android. -->
<!-- <preference name="SplashScreenDelay" value="2000" /> -->

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It seems that you haven't installed the plugin. Have you done the following steps provided by cranberrygame?


XDK PORJECTS - your_xdk_project - CORDOVA 3.X HYBRID MOBILE APP SETTINGS - PLUGINS AND PERMISSIONS - Third Party Plugins - Add a Third Party Plugin - Get Plugin from the Web -

Name: admob
Plugin ID: com.cranberrygame.phonegap.plugin.ad.admob
[v] Plugin is located in the Apache Cordova Plugins Registry

 Then the plugin must appear in the ..additional.xml file. It is also strange that you have two of them. Have you tried to create a new project in Intel XDK and then Import the C2 files?

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