Jump to content
sergey

zombie

Recommended Posts

Hello,

this depends on what you want to achieve with the game.

1) Replace the AdMob ID's

The default file includes our AdMob ID's. You find the docs for replacing them here: 

https://shatter-box.com/knowledgebase/admob-banner-fullscreen-ads/

2) Build your project to Android

If you want to build the Construct 2 file to an android file use this document:

https://shatter-box.com/knowledgebase/how-to-build-with-crosswalk/

3) Build your project to HTML5

Just export it to HTML5 and upload it to a webserver.

If you have a more specific question please let me know.

Regards

Andreas

Share this post


Link to post

where i need to customize iap peyment, in google play acount or in construct settings?

You must setup your IAP Products at your Google Play Developer Console. Then insert the ID's in the Construct 2 project file.

Share this post


Link to post

You must setup your IAP Products at your Google Play Developer Console. Then insert the ID's in the Construct 2 project file.

Where can get my iap product and how insert the швы in the construct project?

Share this post


Link to post

When I started developing games I used CocoonJS to build the games. But it didn't offer AdMob Ads back then. So I switched to Crosswalk allowing to add any cordova/phonegap plugin to it. So AdMob Ads became possible.

So in a few words. The cocoonjs version is the older version of the game. The latest file is using crosswalk.

In order to build the crosswalk version you need Intel XDK.

https://shatter-box.com/knowledgebase/how-to-build-with-crosswalk/

This doc file wil guide you through the export process using Intel XDK and crosswalk.

Regards

Andreas

Share this post


Link to post

Hello

You must change your '...additional.config.xml' file in Intel XDK. You find this in our docs here.

https://shatter-box.com/knowledgebase/phonegap-game-google-play-games-gamecenter/

Please scroll down till 'SHOW HOW TO ADD THE PLUGIN' and click on that tab. Then you find all needed steps.

Your Plugin version is 1.0.65 

Then replace the old code with following one and add your Google Play Game ID.

<intelxdk:plugin intelxdk:name="game" intelxdk:value="https://github.com/cranberrygame/cordova-plugin-game" intelxdk:id="cordova-plugin-game">
	<intelxdk:param intelxdk:name="APP_ID" intelxdk:value="YOUR_GOOGLE_PLAY_GAME_APP_ID" />
</intelxdk:plugin>

If you don't use the Google Play Game Service you can delete the code for it completely.

Let me know if you need further help.

Share this post


Link to post

If im going to add-iap-products do i need to export from construct with cocoonjs or can with cordava? And make 2 different apk( cocoonn exported and cordava?)

Share this post


Link to post

If you are using the latest version "..._crosswalk" then you must export via 'Cordova'.
There is no need to make a cocoonJS and a cordova export.

The game funcitons like IAP, AdMob & Google Play doesn't work with CocoonJS, because the game and plugins are only for Cordova (Intel XDK).

Regards

Andreas

Share this post


Link to post

Just open your C2 project and set 'Fullscreen Scaling " to "Scale Outer" in the properties bar.

Then the game will befullscreen.

Regards

Andreas 

Share this post


Link to post

Hello! cant figure out how to customize social bottons, can you help please?

Hi,

Sure :) Just go to the "es_start" event sheet and open the Group "Buttons".

zombie_social_buttons.thumb.png.61408e8e

There you will find all social icons. Then just replace the default link with yours and done ;)

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy, Terms of Use, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. & Guidelines.