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Andreas

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Everything posted by Andreas

  1. Andreas

    zombie

    Hello You must change your '...additional.config.xml' file in Intel XDK. You find this in our docs here. https://shatter-box.com/knowledgebase/phonegap-game-google-play-games-gamecenter/ Please scroll down till 'SHOW HOW TO ADD THE PLUGIN' and click on that tab. Then you find all needed steps. Your Plugin version is 1.0.65 Then replace the old code with following one and add your Google Play Game ID. <intelxdk:plugin intelxdk:name="game" intelxdk:value="https://github.com/cranberrygame/cordova-plugin-game" intelxdk:id="cordova-plugin-game"> <intelxdk:param intelxdk:name="APP_ID" intelxdk:value="YOUR_GOOGLE_PLAY_GAME_APP_ID" /> </intelxdk:plugin> If you don't use the Google Play Game Service you can delete the code for it completely. Let me know if you need further help.
  2. Can you send me your modified file in a private message? Then I'll have a look on it. I just tested the demo and the ads are working fine on it. Moreover what update do you mean for the source code?
  3. Hi, thanks for your post. Can you please try to set 'Test Mode' on? You cam set this where you added the IDs. The game only uses fullscreen ads. If you want to use banner ads you have to add the code for it manually. What IDs have you added?
  4. Andreas

    zombie

    When I started developing games I used CocoonJS to build the games. But it didn't offer AdMob Ads back then. So I switched to Crosswalk allowing to add any cordova/phonegap plugin to it. So AdMob Ads became possible. So in a few words. The cocoonjs version is the older version of the game. The latest file is using crosswalk. In order to build the crosswalk version you need Intel XDK. https://shatter-box.com/knowledgebase/how-to-build-with-crosswalk/ This doc file wil guide you through the export process using Intel XDK and crosswalk. Regards Andreas
  5. Andreas

    zombie

    Hello, You find all those information in the docs.. https://shatter-box.com/knowledgebase/add-iap-products/ https://shatter-box.com/document/cocoonjs-in-app-purchase-iap/ Regards Andreas
  6. Andreas

    zombie

    You must setup your IAP Products at your Google Play Developer Console. Then insert the ID's in the Construct 2 project file.
  7. Andreas

    zombie

    You can add a social icon next to the others and add the link to your vk.com page. Regards Andreas
  8. Andreas

    zombie

    Hello, this depends on what you want to achieve with the game. 1) Replace the AdMob ID's The default file includes our AdMob ID's. You find the docs for replacing them here: https://shatter-box.com/knowledgebase/admob-banner-fullscreen-ads/ 2) Build your project to Android If you want to build the Construct 2 file to an android file use this document: https://shatter-box.com/knowledgebase/how-to-build-with-crosswalk/ 3) Build your project to HTML5 Just export it to HTML5 and upload it to a webserver. If you have a more specific question please let me know. Regards Andreas
  9. Hello Georgia, Thank you for reporting that bug. I haven't noticed that since I published the game. I found and fixed the bug. I'll update the source files this weekend. When the files have been approved by envato/scirra you will be notifed via mail. The update comes with many more new function for the game hope you like it Thank you!
  10. Well then just delete the current background for this level (should be located at the 'sky' or the 'bg' layer). Then add a new Object 'Tiled Background', load your image and place it in the same layer where the old background was
  11. Hello, thank you for opening a new topic about that. You just need to unlock the 'level' layer and lock the others. Then you can adjust the objects as well. Like shown on the screen shot above. Please let me know if this worked for you. Regards Andreas
  12. You're welcome. Just let me know if it worked or not
  13. Hi Barry, Thanks for your post You need to update the code for the PhonegapGame plugin. Just replace the code at your current file with following one, save it and try to build again. <intelxdk:plugin intelxdk:name="game" intelxdk:value="https://github.com/cranberrygame/cordova-plugin-game" intelxdk:id="cordova-plugin-game"> <intelxdk:param intelxdk:name="APP_ID" intelxdk:value="YOUR_GOOGLE_PLAY_GAME_APP_ID" /> </intelxdk:plugin> <intelxdk:plugin intelxdk:name="https://github.com/cranberrygame/cordova-plugin-payment-iap" intelxdk:value="https://github.com/cranberrygame/cordova-plugin-payment-iap" /> <intelxdk:plugin intelxdk:name="org.apache.cordova.inappbrowser" intelxdk:value="org.apache.cordova.inappbrowser" />Don't forget to replace YOUR_GOOGLE_PLAY_GAME_APP_IDWith your Google Play Game ID! Then it should work out for you
  14. Hello Thiago, I'm great, thank you How are you? You're welcome, I'm always glad to help. Regards Andreas
  15. Hello Thanks for letting me know about that issue. I'll fixed that and sent you an example. Please let me know if it worked for you Regards Andreas
  16. Hello, great to see you here Can you please attach a screen shot of your 'Develop' Tab of your Intel XDK project? This would help a lot! Thanks & regards Andreas
  17. Thank you so much I really aprreciate it!
  18. I'm glad that you like the update Thank you very much! P.S. It would be awesome if you rate our item on codecanyon! Thank you so much
  19. The game must first be approved by envato. This can take awhile. You get notifed by mail when the files are online. Regards Andreas
  20. Hello @SettReznov I'm glad to inform you that I fixed the last bug. I just make some last tests with the final Android Version and then I'll upload the update to codecanyon and scirra! If you should face any issues then, let me know Regards Andreas
  21. Thank you very much I really appreciate it! I'll keep you posted about the update Regards Andreas
  22. I'm facing some issues, but the update is almost done Sorry for the delay. I hope I can fix it till friday! Regards
  23. You're welcome! Thank you very much I really appreciate it The update should be ready till the coming weekend
  24. Hello, yes it was the right one, so when the player reaches more than 35 points the spinner (enemy) will be spawned randomly every 6-14 seconds. The game only has the spinner as enemy so far. I'm working on a update at the moment. I consider to include the other enemies as well. As buyer you will be notifed by scirra or graphicriver when the update is ready
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