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Andreas

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Everything posted by Andreas

  1. Hi Usman, it seems that the issue comes from your Java JDK because the error message says "Keytool file not found". Can you please check if you find the keytool.exe file at the path you set in the APK Signer? Another reason could be that you wanted to create the key on the C:/ hard drive directly. Choose your Documents folder instead. If this still doesn't work I can generate a key for you. Just send me a PM with your details. Regards Andy
  2. Thanks for your purchase and your topic here. I got your files in the PM and I'm going to check it once you've sent me the Invite for your Google Dev. Console. Thank you & merry christmas
  3. What plugin do you use for AdMob ads?
  4. You're welcome This will help a lot of other people if you post it to ludei's forum! Thank you for that!
  5. Awesome news Good success with your games! Regards Andy
  6. Hi the warning for an OpenSSL bug comes mostly from old and outdated compiler. Have you checked the latest compiler version at http://cloud.ludei.com ? If the warning remains, you need to wait for the respone from ludei, because the issue is caused by an outdated code in the compiler. I also know that an older version of Crosswalk has caused such an issue (https://shatter-box.com/knowledgebase/fix-openssl-issue/). But you said you are using cocoonJS, so I guess this is not the issue Hope this helps you Regards Andreas
  7. Hi, it's difficult to say that without a capx example. Can you send me just your ads code as an C2 capx file in a private message? Thanks :)
  8. Good news Did the guied help you or have you faced a diffrent issue then listed in this guide? If so I will update the guide and add your solution, too. Thanks!
  9. Hi Sure. This issue can be caused by two things. An old version of construct 2 (if you are using an older version then the latest stable, please update and try again)Wrong scalling settings (for this, check the following guide)Guide: https://shatter-box.com/knowledgebase/cocoonio-troubleshooting-fixes/ (Check "Fix Fullscreen Scaling") I hope you don't mind that I used your image above If so, I will remove it. Regards Andy
  10. Andreas

    zombie

    Hi, this could be caused by several things. Can you send me your modifed capx file in a private message and add my e-mail to your Google Play Developer Console as contributor? You find a tutorial how to add an user here: https://shatter-box.com/knowledgebase/add-an-user-to-your-google-play-console/ Use my email: andy.reitberger@gmail.com Thank you!
  11. Hi, no problem I added a new doc to the tutorial showing you how to add your own icons and splash screens. https://shatter-box.com/knowledgebase/cocoonio-how-to-build-a-game-using-construct-2/#document-4 And yes, you need to add the icon and the splash screen before you build the game. I deleted your post in the wrong topic Regards Andy
  12. You're welcome Sure, just let me know if you have any questions. I'm glad answering them Regards Andy
  13. Hi @docchops Sadly not, because I have no apple device and no apple developer account yet. Once I have those I will work out a tutorial for that, too. Thank you! Have you tried cocoon.io yet? It offers a better performance than Intel XDK's Crosswalk and you can build your games for Android and iOS. Let me know if you have further questions, I'm glad to help Regards
  14. Andreas

    zombie

    Hi, exactly. You got it, You just need to change the variables in the header. The game will automatically choose the ID from the variables. Then, like you already said, you only need to add the ID's to your google account. Your first product is "ads", so add also "ads" to the the Product ID at your Google Play Console. Then it works
  15. Andreas

    zombie

    Hi, Sure Just go to the "es_start" event sheet and open the Group "Buttons". There you will find all social icons. Then just replace the default link with yours and done
  16. Andreas

    zombie

    Yes. Sorry that's what I meant. I answered via phone so I had no C2 project open. Set Scaling in Browser to Scale outer. Regards
  17. Andreas

    zombie

    Just open your C2 project and set 'Fullscreen Scaling " to "Scale Outer" in the properties bar. Then the game will befullscreen. Regards Andreas
  18. Andreas

    zombie

    You must always create a Product at your Google Play Console. Then you must insert the ID from your Google Play Console in your C2 Project (global variables: product1; product2, and so on). https://shatter-box.com/knowledgebase/add-iap-products/ You find more information in the doc file above. Regards
  19. Andreas

    zombie

    No, you don't have to
  20. Andreas

    zombie

    If you are using the latest version "..._crosswalk" then you must export via 'Cordova'. There is no need to make a cocoonJS and a cordova export. The game funcitons like IAP, AdMob & Google Play doesn't work with CocoonJS, because the game and plugins are only for Cordova (Intel XDK). Regards Andreas
  21. Andreas

    zombie

    Hello You must change your '...additional.config.xml' file in Intel XDK. You find this in our docs here. https://shatter-box.com/knowledgebase/phonegap-game-google-play-games-gamecenter/ Please scroll down till 'SHOW HOW TO ADD THE PLUGIN' and click on that tab. Then you find all needed steps. Your Plugin version is 1.0.65 Then replace the old code with following one and add your Google Play Game ID. <intelxdk:plugin intelxdk:name="game" intelxdk:value="https://github.com/cranberrygame/cordova-plugin-game" intelxdk:id="cordova-plugin-game"> <intelxdk:param intelxdk:name="APP_ID" intelxdk:value="YOUR_GOOGLE_PLAY_GAME_APP_ID" /> </intelxdk:plugin> If you don't use the Google Play Game Service you can delete the code for it completely. Let me know if you need further help.
  22. Can you send me your modified file in a private message? Then I'll have a look on it. I just tested the demo and the ads are working fine on it. Moreover what update do you mean for the source code?
  23. Hi, thanks for your post. Can you please try to set 'Test Mode' on? You cam set this where you added the IDs. The game only uses fullscreen ads. If you want to use banner ads you have to add the code for it manually. What IDs have you added?
  24. Andreas

    zombie

    When I started developing games I used CocoonJS to build the games. But it didn't offer AdMob Ads back then. So I switched to Crosswalk allowing to add any cordova/phonegap plugin to it. So AdMob Ads became possible. So in a few words. The cocoonjs version is the older version of the game. The latest file is using crosswalk. In order to build the crosswalk version you need Intel XDK. https://shatter-box.com/knowledgebase/how-to-build-with-crosswalk/ This doc file wil guide you through the export process using Intel XDK and crosswalk. Regards Andreas
  25. Andreas

    zombie

    Hello, You find all those information in the docs.. https://shatter-box.com/knowledgebase/add-iap-products/ https://shatter-box.com/document/cocoonjs-in-app-purchase-iap/ Regards Andreas
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