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Andreas

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Everything posted by Andreas

  1. Hi! Thank you for your post. You mail me your capx file in a private message here. Then I'll check it for you. About the iOS issue. That's something caused by the plugin. Therefor you have to contact cranberrygame in this matter (Android should work completely). Regards Andy
  2. You're welcome Sadly no, I'm not using this feature, so I don't have any clue how it works or how to get it working. Have you asked cranberrygame in his Google+ community? Maybe he knows what's wrong. Sorry that I can't do more for you at the moment. Regards Andy
  3. Hi! Thank you for joining our community. I can remember myself that Cranberrygame has a plugin for that. You find his package here. https://shatter-box.com/download/cranberry/fQceTB8MGfs.html So just install the plugin (it's located in 02_Cordova_Extensions and it's called "cranberrygame_CordovaSpeechRecognition_1.0.4.c2addon") Drag'n'Drop the plugin into C2 and click on Install Restart c2 Add your code Hope this helps
  4. This code example shows you how to use the Cordova IAP plugin by cranberrygame in your CocoonIO project. Please note that this example needs following plugins installed. Otherwise you cannot open the file with Construct 2. You can download/get the plugins needed over here. Cordova IAP (Cordova Package) Cocoon Canvas+ Just download or purchase those plugins and install them. Download: https://shatter-box.com/download/cocoonio/code_examples/CordovaInApp.zip Docs: Cordova IAP License: Personal Use only
  5. Download: https://shatter-box.com/download/cocoonio/code_examples/CocoonGooglePlayGames_CordovaGame.capx Docs: Coming soon.. License: Personal Use only!
  6. Join & Download: https://play.google.com/apps/testing/com.triangle.shatter
  7. Our latest game Earthling has been released in beta. Feel free to join our open beta and test drive our latest game! Join & Download: https://play.google.com/apps/testing/com.earthlings.shatter Please share your Feedback here.
  8. Hi @jaber Welcome to our forum! If you code your game natively in HTML5 you can do it with CSS or directly in the HTML code. http://www.w3schools.com/tags/att_body_background.asp If you use Construct 2 to build your games you can just create a new TiledBackground object and insert your image then https://shatter-box.com/knowledgebase/how-to-build-with-crosswalk/ Regards Andy
  9. Hi, I see. I checked the IPad resolution and the Ipad is not using a 16:9 ratio, that's why the screen looks like that. I only have android devices to test, so I never have had this issue. You must adjust the layout height to fit on your iphone, then set "Scale Outer". If it fits on the IPad, then it automatically will fit on all other devices. I'll consider that for the next update, but I'm little bit stressed by my exams at the moment. I'll be free in June again, then I'll focus back on my Construct 2 projects. Regards Andy
  10. Thanks a lot for letting me know Regards Andy
  11. Hello Jamijn, I sent you the fix via email. Here it's how the config.additional.xml file should look like for all other users having the same issue. <intelxdk:plugin intelxdk:name="org.apache.cordova.inappbrowser" intelxdk:value="org.apache.cordova.inappbrowser" /> <intelxdk:plugin intelxdk:name="game" intelxdk:value="https://github.com/cranberrygame/cordova-plugin-game" intelxdk:id="cordova-plugin-game"> <intelxdk:param intelxdk:name="APP_ID" intelxdk:value="YOUR_APP_ID" /> </intelxdk:plugin> Replaze "YOUR_APP_ID" with your Google Play Games ID. Thank you!
  12. Hi Usman, it seems that the issue comes from your Java JDK because the error message says "Keytool file not found". Can you please check if you find the keytool.exe file at the path you set in the APK Signer? Another reason could be that you wanted to create the key on the C:/ hard drive directly. Choose your Documents folder instead. If this still doesn't work I can generate a key for you. Just send me a PM with your details. Regards Andy
  13. Thanks for your purchase and your topic here. I got your files in the PM and I'm going to check it once you've sent me the Invite for your Google Dev. Console. Thank you & merry christmas
  14. What plugin do you use for AdMob ads?
  15. You're welcome This will help a lot of other people if you post it to ludei's forum! Thank you for that!
  16. Awesome news Good success with your games! Regards Andy
  17. Hi the warning for an OpenSSL bug comes mostly from old and outdated compiler. Have you checked the latest compiler version at http://cloud.ludei.com ? If the warning remains, you need to wait for the respone from ludei, because the issue is caused by an outdated code in the compiler. I also know that an older version of Crosswalk has caused such an issue (https://shatter-box.com/knowledgebase/fix-openssl-issue/). But you said you are using cocoonJS, so I guess this is not the issue Hope this helps you Regards Andreas
  18. Hi, it's difficult to say that without a capx example. Can you send me just your ads code as an C2 capx file in a private message? Thanks :)
  19. Good news Did the guied help you or have you faced a diffrent issue then listed in this guide? If so I will update the guide and add your solution, too. Thanks!
  20. Hi Sure. This issue can be caused by two things. An old version of construct 2 (if you are using an older version then the latest stable, please update and try again)Wrong scalling settings (for this, check the following guide)Guide: https://shatter-box.com/knowledgebase/cocoonio-troubleshooting-fixes/ (Check "Fix Fullscreen Scaling") I hope you don't mind that I used your image above If so, I will remove it. Regards Andy
  21. Andreas

    zombie

    Hi, this could be caused by several things. Can you send me your modifed capx file in a private message and add my e-mail to your Google Play Developer Console as contributor? You find a tutorial how to add an user here: https://shatter-box.com/knowledgebase/add-an-user-to-your-google-play-console/ Use my email: andy.reitberger@gmail.com Thank you!
  22. Hi, no problem I added a new doc to the tutorial showing you how to add your own icons and splash screens. https://shatter-box.com/knowledgebase/cocoonio-how-to-build-a-game-using-construct-2/#document-4 And yes, you need to add the icon and the splash screen before you build the game. I deleted your post in the wrong topic Regards Andy
  23. You're welcome Sure, just let me know if you have any questions. I'm glad answering them Regards Andy
  24. Hi @docchops Sadly not, because I have no apple device and no apple developer account yet. Once I have those I will work out a tutorial for that, too. Thank you! Have you tried cocoon.io yet? It offers a better performance than Intel XDK's Crosswalk and you can build your games for Android and iOS. Let me know if you have further questions, I'm glad to help Regards
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