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Andreas

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Everything posted by Andreas

  1. Hi, this errors comes if you select "WebView" as engine. This engine is using the webview engine on your device. If it isn't up to date or if it isn't installed, you will get this message. If you want to use WebView, then use WebView+. This will pack the crosswalk engine into your game. However this will increase your application size, but you will not run into such issues. 2.0.0 is using an older engine it seems, that's why it works. Regards Andy
  2. Hi, I got some feedback by another user that he was able to start his game using Cordova Chartboost. Can you try again? Maybe it's fixed now! Thanks!
  3. Hi @PAS GamesAndroid I noticed the same behavior in my games. However those games had been working fine before. So I guess it's an issue from chartboost itself, or a newer SDK. Hopefully cranberrygame will update his cordova chartboost plugin to match the new SDK (if this is the reason for the issue). I'll keep you posted. Thanks!
  4. I made an enhanced game menu (styled like the one Pokemon Go! is using). You can see a preview of the construct 2 template on Scirra Arcade. Feel free to download it below. Download enhanced_menu_with_privacy_policy.zip Privacy Policy Generate your own privacy policy with Iubenda. License Please see the licene file included in the download package.
  5. Sure, you're welcome. Once it's working again, I'll let you know.
  6. I recently have updated Intel XDK to 3922 and noticed that Intel has deprecated their clouad-based Codova build system. It seems that Intel has switched to Adobe PhoneGap. I tried to build my Intel XDK project using PhoneGap, but it didn't work. The game showed an error that the asset folder wasn't found. @odiusfly have you got the PhoneGap build working at all? I basically use Cocoon to build my apps. The removal of the cloud compiler by Intel makes Intel XDK a dead end. Regards Andy
  7. Hi @odiusfly I made a build with Intel XDK and I can confirm the same behavior as you. The app starts up and closes immediately. Same happens also with a cocoon build, so I guess it's a problem with the chartboost plugin. Edit: I opened a new issue on github, maybe cranberrygame fixes it. https://github.com/cranberrygame/cordova-plugin-ad-chartboost/issues/16
  8. Hi @odiusfly I'm currently working on it (first had to make it work on Intel XDK at all, it was optimized for cocoonio). I'll try to build it with the cordova-chartboost plugin now. I'll keep you posted!
  9. Hi @odiusfly I tried it with cocoon, and so far it seems to working fine. However I did not use the example by cranberrygame. I'll try Intel XDK as well. I'll keep you posted. Regards Andy
  10. Release v100 Downlaod link has been added!
  11. Hi @odiusfly Thanks for your post. I'll try it on my own after work. Maybe it's an issue with the cordova-chartboost plugin. If you want to share your example, just post it here. I'll have a look at it then. I'll keep you posted! Regards Andy
  12. Hi @albert cruz you just need to enter the "Inapp Purchases for Google Play" plugin to your Cocoon project. Then build an apk file and upload it to the store (alpha/beta). This will allow you to add items.
  13. Andreas

    Random sound

    Sure, this would be the best way Just send me a PM here at the board. Thanks! I'll check it on the upcoming weekend
  14. Andreas

    Random sound

    I also do use Chrome. Would you try to make an apk file and send it to me? Regards Andy
  15. Andreas

    Random sound

    Hi, I couldn't notice this "little crackling" in your demo. Maybe it's something the device is doing? Regards Andy
  16. Andreas

    Cordova iap

    Glad to hear that. Let me know if you have any further questions. Regards Andy
  17. Andreas

    Cordova iap

    Hi, you just need to call "Restore Purchases" on start of your game. Then add to the trigger "On Restore Purchases succceeded" -> "Has Product 'YOUR_ID'" --> The same actions as on "Purchase succeeded". Regards Andy
  18. Hi @Melson You need to add the app signature to your plugin in contruct 2. You find the needed guides here. https://shatter-box.com/article-categories/chartboost/ Regards Andy
  19. Andreas

    Cordova iap

    Hi @Melson Thank you for your post and sorry for my late respone. Just tag me in your post, so I get notifed. What template have you purchased? Then I'll make an update including an automatic restore function. Regards Andy
  20. Andreas

    Random sound

    I'm glad to hear that, let me know if you need further help
  21. Andreas

    Random sound

    Hi, just add a condition like "Is any audio playing" and invert it. You also can add a specific tag (or more tags). Like !"Is playing "sound_1". Regards Andy
  22. Andreas

    Random sound

    Hi that's not difficult. Just name your sounds like animal_1, animal_2 and so on. then add an event like: "On touched button" - Audio - Play audio by name "animal_" & round(random(1,x)) // while x is the higest sound number Regards Andy
  23. Hi @deepak malhotra Welcome to the board. What Java JDK version do you use? Can you post a screenshot of the APK Signer tool? It's maybe an invalid keystore file, or a bug in the JDK version. I recommend you to download and use JDK 6 (1.6). You can download it here for your OS. http://www.oracle.com/technetwork/java/javaee/downloads/java-ee-sdk-6u3-jdk-6u29-downloads-523388.html Let me know if this fixed your issue. Regards Andy
  24. @Роман К I'm glad that it just was this Let me know if you have any further issues / questions here. Regards Andy
  25. Hi @Hendra Thanks for your post. If you just have created your AdMob account it could be that you need to verify it first. This can be done by getting a small amount transfered to your bank account. A friend of mine had the same problem. Once he had confirmed / verified his admob account, the ads were shown perfectly. Can you check your account? If the test ads are working, your code and plugin setup is fine. So it only could be the ID's Regards Andy
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