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Everything posted by Andreas

  1. Hi, I guess it's because you try to run a windows executable file on MAC (.exe). Can you try it on a windows machine? Regards Andy
  2. Hi! I just have finished my latest game "Sweet Candy Slide". It's available on iTunes and Google Play. iTunes: Sweet Candy Slide Google Play: Sweet Candy Slide Feedback Any feedback or suggestions are welcome. Just let us know what you think about it
  3. Hi @Craftnoob I started using admob in 2012. There it was diffrent than nowadays. So I'm not sure how the verfication works. However if admob tells you that you need a certain amount of earnings to activate your bank account, I guess the ads should work fine even without any payment details. You are right, if the test ID's are working fine, your game code and setup at cocoon is fine. So it only can be your ID's. What I know is that it might take 24h after you had created the ID's till they are working. Regards Andy
  4. Hi @Craftnoob I'm using AdMob in all of my games and it's working fine for me. However my last builts where only on iOS (working fine there). Have you tried it with the admob test ID's? https://shatter-box.com/knowledgebase/admob-how-to-test-ads/ Regards Andy
  5. Hi @Wansedu Malay yes make sure that you export or use a release version (unsigned). The debug version is already signed with a debug key. Regards Andy
  6. Hi, can you please attach the apk file you tried to sign? Regards Andy
  7. I'm glad to hear that. Wish you good luck with your game!
  8. Hi! I made a guide showing how to add the Facebook SDK to track conversations in your game. https://shatter-box.com/knowledgebase/facebook-conversation-tracking-app-installs-construct-2/ Regards Andy
  9. Can you try my game and tell me if it plays sound on your device? https://goo.gl/JHhUrI It's working fine on my end. Regards Andy
  10. I already have posted to cranberrygames plugin topic, but no respones yet... Hopefully he fixs it.
  11. Hi @odiusfly I tried it with my game Match 3, which was compiled a few month ago (and Charboost was working fine back then). If I want to watch an ad, nothing will be shown. I haven't tried to make a new built yet. This is the next step, however I have to finish some customer projects first. Have you made any new experiences? Regards Andy
  12. Sure, just let me know when the capx file is ready. I'm about to publish a new update for my game Fluffy Bounce. I'll try if Inapp are still working in this project. Regards Andy
  13. Just a thought, did you add your ID's to your version in itunes? Maybe this is the problem why it doesn't work in testflight. Regards Andy
  14. Hi @Kee Mann thanks for your purchase. The code seems fine on my end. Would you mind if you sent me your modified capx file as private message? I'll check it for you then. thank you Regards Andy
  15. I just downloaded your game on my tablet and it's working fine on my end. That's strange. However if v2.0.0 is working for you, I'll recommend you to use this build version. Can you compile a developer app from your project with 2.1.0? Does this work for you? If so, run your code in it. Then you can access the error log and you see why your game is crashing at all.
  16. You're welcome, let me know if it worked for you.
  17. That's strange. I just build a game using canvas+ and 2.1.0 and it works fine on my android tablet. What Android version do you use? I think I have the latest crosswalk engine installed, so I guess this is the reason why I didn't get this message,
  18. Hi, it must be screenshot from an IPhone / iPad, or at least in this format. Please see the following link https://developer.apple.com/library/content/documentation/LanguagesUtilities/Conceptual/iTunesConnect_Guide/Chapters/Properties.html#//apple_ref/doc/uid/TP40011225-CH26-SW2
  19. Hi @PAS GamesAndroid You need to add a language and an image (screenshot) to each inapp product. Otherwise you cannot send those products to apple for approvement. Regards Andy
  20. Hi @PAS GamesAndroid I install following plugin to avoid this. However if you have activate the mute button of your iphone device (left hand side), no sounds will be played at all. Regards Andy
  21. I'm currently working on a new game using Chartboost. It's in an early development state, but I'll try my first builds this weekend. I'll keep you posted.
  22. Hi, this errors comes if you select "WebView" as engine. This engine is using the webview engine on your device. If it isn't up to date or if it isn't installed, you will get this message. If you want to use WebView, then use WebView+. This will pack the crosswalk engine into your game. However this will increase your application size, but you will not run into such issues. 2.0.0 is using an older engine it seems, that's why it works. Regards Andy
  23. Hi, I got some feedback by another user that he was able to start his game using Cordova Chartboost. Can you try again? Maybe it's fixed now! Thanks!
  24. Hi @PAS GamesAndroid I noticed the same behavior in my games. However those games had been working fine before. So I guess it's an issue from chartboost itself, or a newer SDK. Hopefully cranberrygame will update his cordova chartboost plugin to match the new SDK (if this is the reason for the issue). I'll keep you posted. Thanks!
  25. I made an enhanced game menu (styled like the one Pokemon Go! is using). You can see a preview of the construct 2 template on Scirra Arcade. Feel free to download it below. Download enhanced_menu_with_privacy_policy.zip Privacy Policy Generate your own privacy policy with Iubenda. License Please see the licene file included in the download package.
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