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Andreas

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Everything posted by Andreas

  1. I just downloaded your game on my tablet and it's working fine on my end. That's strange. However if v2.0.0 is working for you, I'll recommend you to use this build version. Can you compile a developer app from your project with 2.1.0? Does this work for you? If so, run your code in it. Then you can access the error log and you see why your game is crashing at all.
  2. You're welcome, let me know if it worked for you.
  3. That's strange. I just build a game using canvas+ and 2.1.0 and it works fine on my android tablet. What Android version do you use? I think I have the latest crosswalk engine installed, so I guess this is the reason why I didn't get this message,
  4. Hi, it must be screenshot from an IPhone / iPad, or at least in this format. Please see the following link https://developer.apple.com/library/content/documentation/LanguagesUtilities/Conceptual/iTunesConnect_Guide/Chapters/Properties.html#//apple_ref/doc/uid/TP40011225-CH26-SW2
  5. Hi @PAS GamesAndroid You need to add a language and an image (screenshot) to each inapp product. Otherwise you cannot send those products to apple for approvement. Regards Andy
  6. Hi @PAS GamesAndroid I install following plugin to avoid this. However if you have activate the mute button of your iphone device (left hand side), no sounds will be played at all. Regards Andy
  7. I'm currently working on a new game using Chartboost. It's in an early development state, but I'll try my first builds this weekend. I'll keep you posted.
  8. Hi, this errors comes if you select "WebView" as engine. This engine is using the webview engine on your device. If it isn't up to date or if it isn't installed, you will get this message. If you want to use WebView, then use WebView+. This will pack the crosswalk engine into your game. However this will increase your application size, but you will not run into such issues. 2.0.0 is using an older engine it seems, that's why it works. Regards Andy
  9. Hi, I got some feedback by another user that he was able to start his game using Cordova Chartboost. Can you try again? Maybe it's fixed now! Thanks!
  10. Hi @PAS GamesAndroid I noticed the same behavior in my games. However those games had been working fine before. So I guess it's an issue from chartboost itself, or a newer SDK. Hopefully cranberrygame will update his cordova chartboost plugin to match the new SDK (if this is the reason for the issue). I'll keep you posted. Thanks!
  11. I made an enhanced game menu (styled like the one Pokemon Go! is using). You can see a preview of the construct 2 template on Scirra Arcade. Feel free to download it below. Download enhanced_menu_with_privacy_policy.zip Privacy Policy Generate your own privacy policy with Iubenda. License Please see the licene file included in the download package.
  12. Sure, you're welcome. Once it's working again, I'll let you know.
  13. I recently have updated Intel XDK to 3922 and noticed that Intel has deprecated their clouad-based Codova build system. It seems that Intel has switched to Adobe PhoneGap. I tried to build my Intel XDK project using PhoneGap, but it didn't work. The game showed an error that the asset folder wasn't found. @odiusfly have you got the PhoneGap build working at all? I basically use Cocoon to build my apps. The removal of the cloud compiler by Intel makes Intel XDK a dead end. Regards Andy
  14. Hi @odiusfly I made a build with Intel XDK and I can confirm the same behavior as you. The app starts up and closes immediately. Same happens also with a cocoon build, so I guess it's a problem with the chartboost plugin. Edit: I opened a new issue on github, maybe cranberrygame fixes it. https://github.com/cranberrygame/cordova-plugin-ad-chartboost/issues/16
  15. Hi @odiusfly I'm currently working on it (first had to make it work on Intel XDK at all, it was optimized for cocoonio). I'll try to build it with the cordova-chartboost plugin now. I'll keep you posted!
  16. Hi @odiusfly I tried it with cocoon, and so far it seems to working fine. However I did not use the example by cranberrygame. I'll try Intel XDK as well. I'll keep you posted. Regards Andy
  17. Release v100 Downlaod link has been added!
  18. Hi @odiusfly Thanks for your post. I'll try it on my own after work. Maybe it's an issue with the cordova-chartboost plugin. If you want to share your example, just post it here. I'll have a look at it then. I'll keep you posted! Regards Andy
  19. Hi @albert cruz you just need to enter the "Inapp Purchases for Google Play" plugin to your Cocoon project. Then build an apk file and upload it to the store (alpha/beta). This will allow you to add items.
  20. Andreas

    Random sound

    Sure, this would be the best way Just send me a PM here at the board. Thanks! I'll check it on the upcoming weekend
  21. Andreas

    Random sound

    I also do use Chrome. Would you try to make an apk file and send it to me? Regards Andy
  22. Andreas

    Random sound

    Hi, I couldn't notice this "little crackling" in your demo. Maybe it's something the device is doing? Regards Andy
  23. Andreas

    Cordova iap

    Glad to hear that. Let me know if you have any further questions. Regards Andy
  24. Andreas

    Cordova iap

    Hi, you just need to call "Restore Purchases" on start of your game. Then add to the trigger "On Restore Purchases succceeded" -> "Has Product 'YOUR_ID'" --> The same actions as on "Purchase succeeded". Regards Andy
  25. Hi @Melson You need to add the app signature to your plugin in contruct 2. You find the needed guides here. https://shatter-box.com/article-categories/chartboost/ Regards Andy
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