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Everything posted by Andreas

  1. Hi! Thanks for the video. I'm going to check the code again. I'll keep you posted. EDIT: Hi again, I made a debug version for you. When I do the same steps shown in your video, it's still working on my machine. So, please download the debug version below: apk_signer_debug.zip Please, try this version. I added an "Fetch alias" button next to the field. Copy the output you get from the console and paste it here. See an example below. Thanks for your help!
  2. Hi, that's strange. Maybe it's related to your Java Version. When I select your keystore and enter the password you provided, I get the correct alias name. I'm using this java version jdk1.8.0_162 Can you try the "KeyTools" tab? Please select your test key and enter the key password. Then click "List information". If this doesn't work, there is a problem with the installed Java version. I'll try to update Java to your version and check again. Thanks!
  3. Hi @Shams Sayied Thanks for the keyfile. Can you try the attached version and report me back, please? apksigner_v2.0.4-beta.zip Thank you!
  4. Can you provide a test keystore file for me to check it? Thanks!
  5. Hi @Shams Sayied thanks for your post. The tool actually detects the alias automatically when you entered the password correctly and leave the box. Can you create a dummy-keystore file the same way as you did for your key and send it to me? So that I can debug it. Thank you very much! Edit: Nevermind! I found the bug. Please download the updated version here https://shatter-box.com/download/apk-signer-tool-v2/ Let me know if you still have troubles. Best, Andy
  6. Same problem on my end for now. I was trying to compile my game the last few days, but with no success. I hope ludei will fix this as soon as possible!
  7. Hi! Did you sign and align your application after you had downloaded it? If you are using Cocoon, you can upload your keystore file directly to cocoon and let cocoon manage the signing process. However if you haven't uploaded your key to cocoon, you need to sign and align your apk manually. This video shows how to do this. You can download the APK Signer tool here: https://shatter-box.com/knowledgebase/android-apk-signing-tool-apk-signer/ Let me know if you have any additional questions! Best Andy
  8. Hi @Luciano Santos Nascimento Sadly the CocoonFacebook plugin does not support those functions. It only can use the leaderboard part. However the Cranberrygame "CordovaFacebook" plugin does support at least the Name, Firstname, Gender, Email expressions, but not the profile pic. I made a small example for you. Please find it attached. Facebook_Profile.capx
  9. Hi @A3-Xtra It' seems that the tool cannot find the "jarsigner.exe" which is needed to do the job. Have you selected the path to your JDK installation (1) (\bin) like shown in the image below? If you have selected the path already, check if the "jarsigner.exe" file is in the bin folder. If not, download and reinstall your JDK (Version 6 is recommended) http://www.oracle.com/technetwork/java/javaee/downloads/java-ee-sdk-6u3-jdk-6u29-downloads-523388.html If you have still trouble, try the new version available here. https://shatter-box.com/knowledgebase/android-apk-signing-tool-v2-apksigner/ Best, Andy
  10. Hi! I'm glad that you finally have found a solution for your problem. Best, Andy
  11. Hi, I just made a built and it's working fine on my end. I'm using Canvas and WebView+ for my games. I think it's caused by the Chartboost plugin. Can you try to remove it from cocoon and try again? Best, Andy
  12. Please see my reply here. Please make further replies to the linked topic. So it sticks at the same place. Best, Andy
  13. Hi, not directly a Chartboost plugin. But Toby offers an Ad plugin providing rewarded ads via AdMob. Maybe this is a more reliable solution than the cranberry plugin. https://www.scirra.com/store/construct2-plugins/ultimate-ads-3549 Otherwise you must ask Cranberrygame to update the SDK in his plugin. Due to the new GDPR it needs to be updated to work again. Best, Andy
  14. Hi, for this you simply can add following line to your config.xml in Cocoon. <preference name="android-targetSdkVersion" value="26"/> This should remove the warning. The default CocoonAds plugin do support banner and interstitials, but not RewardedAds sorry. The UltimateAd plugin is the best way to go. But also Toby, the author of this plugin, struggles with the lack of support from Cocoon Devs. https://forums.cocoon.io/t/i-will-pay-cordova-developer-to-update-ludeis-ad-plugins/7744?u=andy_reitberger Hopefully he gets the support he needs to fix his awesome plugin. Thank you!
  15. Andreas

    CocoonIAP Issue

    You're welcome. I wish I can do more, but it's not in my hands... Hopefully Ludei will fix this, but my personal opinion is, that the will not. There are no helpful replies since months...
  16. Hi, just made a fresh built of my game and exported it to Android. It starts fine after I had installed it on my tablet. Would you mind to attach a capx file? Best without the Ultimate Ads plugin. Because I do not have it. I'll check your capx file then.
  17. Hi! Thank you for your post. Have you tried to built it without the Ulitmate Ads plugin? Just for testing? It's been a while since my last built with cocoon, but that seems to be something from a third party addon. Once I'm back home, I'll build my game and check If it crashes with the same issue. Best, Andy
  18. Andreas

    CocoonIAP Issue

    Then it seems to be a bug in the plugin. Please post it to the cocoon forum. Hopefully some of the Devs will fixe it...
  19. Andreas

    CocoonIAP Issue

    Hi, you propably overwrite the text. Only keep te last one (On restore purchases completed). Remove it on the other positions in your code and try again. Let me know if it worked for you. If not, provide a screenshot of your code where you purchase the remove ads item. just modifed your example file. Please try it. TestIAP - Cocoon.capx
  20. Andreas

    CocoonIAP Issue

    Hi! In order to get the is product purchase condition right, you must use it after the Restore products completed event. Example: On product restore completed —> product {id} is purchased ——> your actions can you try this? best Andy
  21. Andreas

    java.io ERROR

    Hi, then please download and install it Otherwise the APK Signer is not working.
  22. Sorry, didn't know that actually. But this seems to be very uncomfortable, doesn't it? Using Cordova Game is much easier. I totally agree with you that the cocoon plugins lacking a lot of essential features. So the Cordova game plugin is the better choice for the leaderboard services. However if you want to go with the default plugin by construct, you must do the steps mentioned in the manual. I never have done that, so I can't help you on that, sorry. All best, Andy
  23. Hi @OhhBaby! Thanks for the hint. I'll fix the dead link with the upcoming update of the Leaderboard game template. Your questions: 1.) if I use Construct's official plugins (GooglePlayGames and GameCenter ). No. The official leaderboard plugins are for web games (HTML5). This will not work if you built it with Cocoon. 2.) Same question about Cordova Game plugin. However the Cordova Game plugin will work in cocoon. For this you must install following plugin to your project at cocoon (config.xml). You just can copy & paste the code below into your "config.xml" tab at your cocoon settings. <plugin name="cordova-plugin-game" spec="https://github.com/cranberrygame/cordova-plugin-game.git"> <variable name="APP_ID" value="REPLACE_WITH_YOUR_ID"/> </plugin> Let me know if you have any further questions.
  24. Hi! I'm not quite sure. You can log custom events with the Facebook SDK so basically you can do it. Maybe you find more information here: https://developers.facebook.com/docs/audience-network
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