Jump to content

Andreas

Administrators
  • Content Count

    188
  • Joined

  • Last visited

  • Days Won

    6

Everything posted by Andreas

  1. Hi @djwayne1985 That's new to me, but good to know. Maybe the build tools get initialized / installed only, when Android Studio had been started before. Thanks for that hitn!
  2. Hi! Sadly the board has no function to notify me on new topics. So in this case, please tag me into your posts with @Andreas So I get notifed and can reply directly to your matter. Thank you!
  3. Andreas

    Breaks apk

    Hi, please share more information. This issue can be caused if an earlier version of the APK is installed, but signed with a diffrent key. Try to completely remove the APK and install then the new signed one. Best, Andy
  4. Hi @ArcadesIndo Games I never have tried PhoneGap at all. But if it use Cordova, it should work. What to you mean 'install the old one'? Do you mean to old build with Cocoon? Or when you use old PhoneGap Plugins? I can remember that Cranberrygame had PhoneGap Plugins. He updated those to Cordova later. This let me assume that the Cordova Plugins should still work with the PhoneGap buil. Did you replace all Cocoon Plugins with Cordova plugins? Because, I'm not sure if the Cocoon plugins will work with PhoneGap though. Best, Andy
  5. Hi, thank you for letting me know. Such information as the envato or scirra user name should be not mandatory. I'll fix that! Best, Andy
  6. Hi! Thank you for your purchase. This issue comes from missing plugins. You either can install those plugins with the "Rexrainbow Downloader" or manually. https://shatter-box.com/knowledgebase/rexrainbow-install-construct-2-plugins-behaviors/ The plugins are included in the download package. If you have any additional questions, please let me know. Best, Andy
  7. Hi! Thanks for the video. I'm going to check the code again. I'll keep you posted. EDIT: Hi again, I made a debug version for you. When I do the same steps shown in your video, it's still working on my machine. So, please download the debug version below: apk_signer_debug.zip Please, try this version. I added an "Fetch alias" button next to the field. Copy the output you get from the console and paste it here. See an example below. Thanks for your help!
  8. Hi, that's strange. Maybe it's related to your Java Version. When I select your keystore and enter the password you provided, I get the correct alias name. I'm using this java version jdk1.8.0_162 Can you try the "KeyTools" tab? Please select your test key and enter the key password. Then click "List information". If this doesn't work, there is a problem with the installed Java version. I'll try to update Java to your version and check again. Thanks!
  9. Hi @Shams Sayied Thanks for the keyfile. Can you try the attached version and report me back, please? apksigner_v2.0.4-beta.zip Thank you!
  10. Can you provide a test keystore file for me to check it? Thanks!
  11. Hi @Shams Sayied thanks for your post. The tool actually detects the alias automatically when you entered the password correctly and leave the box. Can you create a dummy-keystore file the same way as you did for your key and send it to me? So that I can debug it. Thank you very much! Edit: Nevermind! I found the bug. Please download the updated version here https://shatter-box.com/download/apk-signer-tool-v2/ Let me know if you still have troubles. Best, Andy
  12. Same problem on my end for now. I was trying to compile my game the last few days, but with no success. I hope ludei will fix this as soon as possible!
  13. Hi! Did you sign and align your application after you had downloaded it? If you are using Cocoon, you can upload your keystore file directly to cocoon and let cocoon manage the signing process. However if you haven't uploaded your key to cocoon, you need to sign and align your apk manually. This video shows how to do this. You can download the APK Signer tool here: https://shatter-box.com/knowledgebase/android-apk-signing-tool-apk-signer/ Let me know if you have any additional questions! Best Andy
  14. Hi @Luciano Santos Nascimento Sadly the CocoonFacebook plugin does not support those functions. It only can use the leaderboard part. However the Cranberrygame "CordovaFacebook" plugin does support at least the Name, Firstname, Gender, Email expressions, but not the profile pic. I made a small example for you. Please find it attached. Facebook_Profile.capx
  15. Hi @A3-Xtra It' seems that the tool cannot find the "jarsigner.exe" which is needed to do the job. Have you selected the path to your JDK installation (1) (\bin) like shown in the image below? If you have selected the path already, check if the "jarsigner.exe" file is in the bin folder. If not, download and reinstall your JDK (Version 6 is recommended) http://www.oracle.com/technetwork/java/javaee/downloads/java-ee-sdk-6u3-jdk-6u29-downloads-523388.html If you have still trouble, try the new version available here. https://shatter-box.com/knowledgebase/android-apk-signing-tool-v2-apksigner/ Best, Andy
  16. Hi! I'm glad that you finally have found a solution for your problem. Best, Andy
  17. Hi, I just made a built and it's working fine on my end. I'm using Canvas and WebView+ for my games. I think it's caused by the Chartboost plugin. Can you try to remove it from cocoon and try again? Best, Andy
  18. Please see my reply here. Please make further replies to the linked topic. So it sticks at the same place. Best, Andy
  19. Hi, not directly a Chartboost plugin. But Toby offers an Ad plugin providing rewarded ads via AdMob. Maybe this is a more reliable solution than the cranberry plugin. https://www.scirra.com/store/construct2-plugins/ultimate-ads-3549 Otherwise you must ask Cranberrygame to update the SDK in his plugin. Due to the new GDPR it needs to be updated to work again. Best, Andy
  20. Hi, for this you simply can add following line to your config.xml in Cocoon. <preference name="android-targetSdkVersion" value="26"/> This should remove the warning. The default CocoonAds plugin do support banner and interstitials, but not RewardedAds sorry. The UltimateAd plugin is the best way to go. But also Toby, the author of this plugin, struggles with the lack of support from Cocoon Devs. https://forums.cocoon.io/t/i-will-pay-cordova-developer-to-update-ludeis-ad-plugins/7744?u=andy_reitberger Hopefully he gets the support he needs to fix his awesome plugin. Thank you!
  21. Andreas

    CocoonIAP Issue

    You're welcome. I wish I can do more, but it's not in my hands... Hopefully Ludei will fix this, but my personal opinion is, that the will not. There are no helpful replies since months...
  22. Hi, just made a fresh built of my game and exported it to Android. It starts fine after I had installed it on my tablet. Would you mind to attach a capx file? Best without the Ultimate Ads plugin. Because I do not have it. I'll check your capx file then.
  23. Hi! Thank you for your post. Have you tried to built it without the Ulitmate Ads plugin? Just for testing? It's been a while since my last built with cocoon, but that seems to be something from a third party addon. Once I'm back home, I'll build my game and check If it crashes with the same issue. Best, Andy
  24. Andreas

    CocoonIAP Issue

    Then it seems to be a bug in the plugin. Please post it to the cocoon forum. Hopefully some of the Devs will fixe it...
×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy, Terms of Use, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. & Guidelines.